![]() Skylines 2 is here in like two months and I expect I’ll be playing it well into the future. Do I really want to keep on min-maxing this little square until it can’t possibly hold any more? Is that city building? You spend several hours with it, you get a little of that old feeling, but it’s not long before you’re boxed in again. I did spend some time with SimCity 2013 again some months back. And I get joy just watching time progress, cims pouring out of a busy subway stop, cargo trucks feeding cargo trains feeding cargo ships, buildings leveling up from squat apartment block to towering skyscraper. It feeds that need to build and expand and improve and try new things. I’ve played almost every SimCity, a few of the Cities XL games, and city building adjacent games like Tropico and Banished and its derivatives. Yes, Cities Skylines lacks some of the style, charm and polish we normally associate with SimCity, and a few of the systems lack depth (perhaps inevitable when adding optional DLC functionality), but it does give you a great big city building sandbox with a pretty huge amount of tools to play with. “Small maps” felt confining, and hopping back and forth between “neighboring” cities (separated by vast empty plains) felt clunky and unnecessary (even after they added offline private regions). As already pointed out, SimCity 2013, beyond having a technically disastrous launch, was hamstrung by limitations that left us with a game that fundamentally misunderstood what it was players had enjoyed about the franchise over the prior decades. ![]()
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